Development of ICT (Information And Communication Technology) Media of The Bamboozle Type Using The Discovery Learning Model in Indonesian Language Learning at Madrasah Ibtidaiyah

Authors

  • Muhammad Majdi STIQ Amuntai, Indonesia
  • Nur Faizatina STIQ Amuntai, Indonesia

DOI:

https://doi.org/10.58818/ijems.v4i2.200

Keywords:

ICT Media, Bamboozle Type, Discovery Learning, Language Learning

Abstract

This study aims to describe the implementation of Information and Communication Technology (ICT)-based learning media, specifically the Bamboozle platform, in Indonesian language learning for fifth-grade elementary school students on the topic of intrinsic elements of a story. Bamboozle is an online educational game-based learning media that does not require students to create accounts or use special devices, making it highly suitable for collaborative and interactive learning contexts. This research employs a descriptive qualitative approach, utilizing observation, interviews, and documentation as data collection methods. Using a qualitative approach, the study involves Madrasah Ibtidaiyah (MI) students as subjects to explore their learning experiences when using Bamboozle integrated with the Discovery Learning model. The results indicate that the use of Bamboozle positively impacts student engagement during the learning process, particularly in aspects of communication, collaboration, and fostering a healthy competitive spirit. This media facilitates the understanding of abstract concepts and increases students' learning motivation through a fun and participatory classroom environment. One of Bamboozle's main advantages is its ability to promote teamwork without the need for complex technological infrastructure. Nevertheless, the study also identifies several challenges, such as the limitation on the number of characters allowed in question creation and the absence of an individual assessment system. These issues present obstacles in objectively evaluating each student’s learning achievements.

 

Downloads

Download data is not yet available.

References

Andi Prastowo, Metode Penelitian Kualitatif: Dalam Perspektif Rancangan Penelitian, Yogyakarta: Ar-Ruzz Media, 2016.

Faqih, Muhammad. “Efektivitas Penggunaan Media Pembelajaran Mobile Learning Berbasis Android.” Konfiks: Jurnal Bahasa, Sastra Dan Pengajaran 7, no. 2 (2020).

Hadi, Sutarto, and Radiyatul Radiyatul. “Metode Pemecahan Masalah Menurut Polya Untuk Mengembangkan Kemampuan Siswa Dalam Pemecahan Masalah Matematis Di Sekolah Menengah Pertama.” EDU-MAT: Jurnal Pendidikan Matematika 2, no. 1 (February 1, 2014). https://doi.org/10.20527/edumat.v2i1.603.

Khoiro M, Deandra, Ami Samsiah, and Haryono. “Penerapan Media Pembelajaran Bamboozle Dalam Meningkatkan Motivasi Belajar Pada Siswa Kelas X Di SMAN 1 Pamarayan.” Edusociata Jurnal Pendidikan Sosiologi 6, no. 1 (2023).

Sugiyono, Cara Mudah Menyusun: Skripsi, Tesis, dan Disertasi, Bandung: Alfabeta, 2013.

Sugiyono, Metode Penelitian Kualitatif untuk Penelitian yang Bersifat: Eksploratif Interaktif dan Konstruktif , Bandung: Alfabeta, 2017.

Komariah, Nur. “Pemanfaatan Blog Sebagai Media Pembelajaran Berbasis ICT.” Jurnal L-Afkar 5, no. 1 (2016).

Muhtar, Nurul Azizah, Akhmad Nugraha, and Rosarina Giyartini. “Pengembangan Media Pembelajaran IPA Berbasis Information Communication and Technology (ICT).” PEDADIDAKTIKA: JURNAL ILMIAH PENDIDIKAN GURU SEKOLAH DASAR 7, no. 4 (2020).

Nasution, Ananda Bunga Mutiara Dani, and Ghina Agniya Suhulah. “Prinsip Dan Landasan Penggunaan Media Pembelajaran Di Sekolah.” Jurnal Edukasi Nonformal 3 (2022): 8.

Pramidana, I. Dewa Gede Ananda Iswara. “Unsur Intrinsik Dan Ekstrinsik Dalam Cerpen ‘Buut’ Karya I Gusti Ayu Putu Mahindu Dewi Purbarini.” Jurnal Pendidikan Bahasa Bali Undiksha 7, no. 2 (October 31, 2020): 61–70. https://doi.org/10.23887/jpbb.v7i2.28067.

Qomaria, Nur, and Ana Yuniasti Retno Wulandari. “Pengembangan Keterampilan Kolaboratif Siswa Melalui Pembelajaran Dengan Pendekatan Ethno-Steam Project Konteks Pesapean.” AKSIOMA: Jurnal Program Studi Pendidikan Matematika 11, no. 2 (June 30, 2022): 1306. https://doi.org/10.24127/ajpm.v11i2.4586.

Ruslan, Hasnur. “Unsur Intrinsik Dan Ekstrinsik Cerita Rakyat Vova Saggayu Di Kabupaten Pasangkayu.” DEIKTIS: Jurnal Pendidikan Bahasa Dan Sastra 3, no. 2 (April 10, 2023): 73–90. https://doi.org/10.53769/deiktis.v3i2.449.

Sholihah, Hayu Almarâ€TMatus, Nurul Fiadhia Koeswardani, and Visca Kenia Fitriana. “Metode Pembelajaran Jigsaw Dalam Meningkatkan Keterampilan Komunikasi Siswa SMP.” KoPeN: Konferensi Pendidikan Nasional 1, no. 1 (2018): 160–67.

Downloads

Published

2025-04-30

How to Cite

Majdi, M., & Faizatina, N. (2025). Development of ICT (Information And Communication Technology) Media of The Bamboozle Type Using The Discovery Learning Model in Indonesian Language Learning at Madrasah Ibtidaiyah. The International Journal of Education Management and Sociology, 4(2), 102–108. https://doi.org/10.58818/ijems.v4i2.200